From d211f42091072959725a4025e592fcc0ffe16d56 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Tue, 19 Dec 2017 22:35:55 +0100 Subject: [PATCH] gl renderer: Remove unused vertex shader --- gsk/meson.build | 1 - gsk/resources/glsl/blur.vs.glsl | 9 --------- 2 files changed, 10 deletions(-) delete mode 100644 gsk/resources/glsl/blur.vs.glsl diff --git a/gsk/meson.build b/gsk/meson.build index 8ee5af949c..4cf499848a 100644 --- a/gsk/meson.build +++ b/gsk/meson.build @@ -7,7 +7,6 @@ gsk_private_source_shaders = [ 'resources/glsl/coloring.fs.glsl', 'resources/glsl/color_matrix.fs.glsl', 'resources/glsl/linear_gradient.fs.glsl', - 'resources/glsl/blur.vs.glsl', 'resources/glsl/blur.fs.glsl', 'resources/glsl/inset_shadow.fs.glsl', 'resources/glsl/outset_shadow.fs.glsl', diff --git a/gsk/resources/glsl/blur.vs.glsl b/gsk/resources/glsl/blur.vs.glsl deleted file mode 100644 index fe52014558..0000000000 --- a/gsk/resources/glsl/blur.vs.glsl +++ /dev/null @@ -1,9 +0,0 @@ - -out vec2 size; -void main() { - gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0); - - - vUv = vec2(aUv.x, aUv.y); - /*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/ -} -- 2.30.2